This edition of Junior Pictionary has been specially designed for children aged 7 to 12 and contains 1200 carefully chosen words. Just as in the popular adult version, players sketch clues and teammates have one minute to guess the mystery word.
Components
- 120 Cards (1200 Words)
- 2 Pencils
- 2 Drawing Pads
- Game Board
- 2 Playing Pieces
- 1 Timer
- 1 Die
- Rulebook
Object of the Game
The object of the game is to sketch your way from Start to Finish. The first team to reach the Finish square and guess a final sketch correctly is the winner.Getting Start
Divide players into two teams of roughly the same number and age. Note: Junior Pictionary contains two decks of cards, for two levels of play. The yellow cards are easier and will suit younger players, while the orange cards are harder and are best for older players. We suggest that you start with the yellow cards and progress to the orange. Teams of different ages can play together by using the two different decks. Give each team a pencil, a drawing pad and a Playing Piece (which they place on the Start square). Each team chooses a Picturist - a player who will sketch the first word. The Picturists roll the die: the player with the highest roll will pick up the first card.Game Play
All Play
the Start square, like some others on the board, is an ALL PLAY square - both teams sketch the word at the same time. Here's how... The Picturist who starts the game takes a card, and reads out the theme at the top of the card. The theme will give all players a hint about the word being sketched. The Picturist then secretly shows the card to the Picturist on the other team. Both Picturists will be sketching the word that matches the color of the starting ALL PLAY square. The timer is turned over, and the Picturists have one minute to sketch clues for their teammates to guess that word.- If the timer runs out before either team guesses the word correctly, it is the other team's turn (i.e. the team that didn't pick the last card). They take a new card and select a new Picturist - They do NOT roll the die. A team may only roll the die after making a correct guess.
- If a team correctly guesses the ALL PLAY word before the timer runs out, they roll the die and move their playing piece the number shown. That team selects a new Picturist and immediately plays the next card.